Enemies

Enemies spawn in waves and follow set path patterns. Knowing the path runner mix, open-world clusters, and floor-locked bosses is the difference between a clean clear and a full reset before Wave 25.

BWave Mob

Path Villains (Wave Mobs)

Path Villains are the standard wave mobs. They spawn in groups and rush lanes. Use AOE units (Quake, Luffy with AoE traits) to clear efficiently.

RoleWave Fodder
TypeMixed
ObtainAuto-spawn from Wave 1
Best ForCash farming, AOE clear practice
Lane RushGroup ChargeBurst Tackle
AOpen World

Open World Mobs (Jotunheim)

Open World Mobs on Jotunheim Island are the only source of Sky Keys. They drop at 100% per kill, so dedicated farmers should run 2-3 loops before pushing Sky Spire.

RoleResource Farm
TypeCluster
ObtainJotunheim Island spawns
Best ForSky Key farming (100% drop rate)
Open-World PatrolSky Key DropCluster Spawn
AWave Mob

Tanky Bruisers

Tanky Bruisers appear in mid waves. They eat a lot of base HP if your single-target units cannot burst them down. Counter with Corrupted-trait or Void Emperor-trait carries.

RoleLane Blocker
TypeHigh HP
ObtainMid-wave and boss-wave spawns
Best ForTesting AoE versus single-target compositions
Slam ChargeHP AuraSlow Advance
BWave Mob

Splitter Mobs

Splitter Mobs split into smaller units on death. Counter with units that have a strong AoE finisher (Yamamoto Secret, Luffy Gear Second).

RoleLane Splitter
TypeSplit
ObtainMid-late waves
Best ForMulti-lane AOE pressure test
Split on DeathMulti-Lane SpawnAoE Explode
BWave Mob

Shielded Mobs

Shielded Mobs have a temporary damage reduction buff. Counter with high cooldown reduction traits (Corrupted, Void Emperor) so your top carry can re-apply damage quickly.

RoleTank Lane
TypeShield
ObtainLate-wave spawns
Best ForCooldown reduction check on your carries
Shield BuffLane HoldStagger Resist
CWave Mob

Speedsters

Speedsters outrun standard carries. Counter with units that apply AoE debuffs on lane contact. Most relevant for the Wave 1 to Wave 25 no-checkpoint window.

RoleLane Rusher
TypeSpeed
ObtainEarly wave spawns
Best ForMobility and grouping test
DashLane SkipQuick Strike
AWave Mob

Regenerators

Regenerators recover HP between hits. Counter with high DPS windows (Corrupted trait) so each hit removes more HP than they regen.

RoleSustain Lane
TypeRegen
ObtainLate wave spawns
Best ForSustained DPS check
Regen AuraLane HoldHP Recovery
AWave Mob

Boss-Wave Minions

Boss-wave minions spawn alongside boss units. Always clear adds first or the boss regen / buff effects snowball. Use a fast AoE opener before engaging the boss body.

RoleBoss Support
TypeAdds
ObtainEvery 10th wave
Best ForDefensive composition practice
Add SpawnBoss Buff AuraLane Pressure

Data Quality Notes

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Update rhythm

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